Krokodove v5.50

I missed the April release by a few days, but now let’s put it out there…
. krokodove v5.50, 32-bit
. krokodove v5.50, 64-bit
(for Fusion 6.10 or later.)

  • Poly Play 3D
    Mess around with your mesh. I’ll cook up a few showcase samples over the next days…
  • Cut 3D
    Now no longer hangs the Fusion 32-bit version
  • Bend
    Source points now behave as expected (a very long standing bug)
  • General
    Angles now reset to their default value and not to 45 degrees like they used to (another long standing bug)
  • Krokodove v5.40

    So what’s new?

    • Cut 3D
      This cuts off other objects with a plane. For now it only works with triangle and quad meshes (not particles). Ideal for creating that fake reflection you always wanted 🙂
    • Fold Create 3D
      Nothing new here but, I broke backward compatibility somewhat and you’ll need to manually replace “KD_DataFoldInputs3D” with “KD_DataFoldCreateInputs3D” in your composition file (using Wordpad or Notepad or any other simple text editor you might have)
    • Object Create 3D
      This tool creates (simple) objects and serves more as a testbed for shapes I need internally. So most of the object types are invisible to you now, but this collection (the ones visible to you) will most likely grow rapidly over the next releases. For now I haven’t even taken care of hiding the unused sliders/controls.
    • Pack
      An image tool which fills up the shape with other shapes…
    • Rasterize
      Added a few sliders here and there… and they do something as well.

    As a general note… For the next year, you may as well consider all Krokodove 3D tools in a permanent beta status. I’m using the tools myself daily, and as such, I try to keep them as s stable and backward compatible as possible. But there’s a lot of new ground to cover, and discover, and it’s unlikely it will go without further hiccups.